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<rss version="2.0"><channel><title>Hauntology</title><link>http://www.hauntology.net/blog</link><description>RSS Feed for Hauntology</description><language>en</language><category>Art, Design, Media, Electronics, Hacking, Hardware, Audio</category><item><title>Live hauntings #three</title><link>http://www.hauntology.net/blog/item/live_hauntings_three/1525</link><pubDate>Thu, 08 Oct 2009 12:22:03 +0000</pubDate><author>joe</author><category>recording audio haunted-story installation</category><guid isPermaLink="false">http://www.hauntology.net/blog/item/live_hauntings_three/1525</guid><description>&lt;p&gt;Sounds from the Second Salon showing of hauntology.&lt;/p&gt;&#xD;
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&lt;ul&gt;&#xD;
&lt;li&gt;&lt;a href="audio/301.doessomething.mp3"&gt;doessomething&lt;/a&gt; - 100 KB &lt;/li&gt;&#xD;
&lt;li&gt;&lt;a href="audio/302.saysomething.mp3"&gt; saysomething &lt;/a&gt; - 340 KB&lt;/li&gt;&#xD;
&lt;li&gt;&lt;a href="audio/303.hahaha.mp3"&gt;hahaha&lt;/a&gt; - 60 KB&lt;/li&gt;&#xD;
&lt;li&gt;&lt;a href="audio/304.moment.mp3"&gt;moment&lt;/a&gt; - 128 KB&lt;/li&gt;&#xD;
&lt;li&gt;&lt;a href="audio/305.ooer.mp3"&gt; ooer &lt;/a&gt; - 112 KB&lt;/li&gt;&#xD;
&lt;li&gt;&lt;a href="audio/306.snigger.mp3"&gt;snigger&lt;/a&gt; - 68 KB&lt;/li&gt;&#xD;
&lt;li&gt;&lt;a href="audio/307.imonnow.mp3"&gt;imonnow&lt;/a&gt; - 160 KB&lt;/li&gt;&#xD;
&lt;li&gt;&lt;a href="audio/308.table.mp3"&gt;table&lt;/a&gt; - 80 KB&lt;/li&gt;&#xD;
&lt;/ul&gt;</description></item><item><title>Exhibit number 3: Second Salon</title><link>http://www.hauntology.net/blog/item/exhibit_number_3_sec/1521</link><pubDate>Sat, 03 Oct 2009 14:14:04 +0000</pubDate><author>joe</author><category>exhibition observation authorship ambiguity diegesis surprise gallery participation interaction</category><guid isPermaLink="false">http://www.hauntology.net/blog/item/exhibit_number_3_sec/1521</guid><description>&lt;p&gt;Wednesday was &lt;a href="http://www.kubepoole.org.uk/newsletters/kube_salonpv/kube_2ndsalon_invite.html"&gt;the launch night of Second Salon&lt;/a&gt; in which the hauntology project is currently being exhibited.  This is the third time it has been displayed, following the two &lt;a href="http://screengrab09.com/"&gt;Screengrab09&lt;/a&gt; shows in Brick Lane and Bournemouth.  Each exhibition teaches me something new about this project, and the launch night taught me more about audience participation.&lt;/p&gt;&lt;br&gt;&#xD;
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&lt;p&gt;&lt;center&gt;&lt;a href="http://www.flickr.com/photos/joeflintham/3976168813/" title="Hauntology by joeflintham, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2591/3976168813_14e184d332.jpg" width="500" height="333" alt="Hauntology" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;/p&gt;&lt;br/&gt;&#xA0;&lt;br /&gt;&#xD;
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&lt;p&gt;In the previous shows I created &lt;a href="http://www.hauntology.net/blog/item/exhibit_display_one/1516"&gt;a small poster&lt;/a&gt; which &lt;a href="http://www.hauntology.net/blog/item/exhibit_display_two/1522"&gt;explained&lt;/a&gt; that the exhibit invites you to interact with it: variously worded instructions along the lines of 'pick up the picture, explore the drawers, find the casket, leave a haunting'.  Something about this troubled me though - not least the fact that by labelling the interactions, I was in some sense removing the possibility of surprise: if you are invited to pick up the picture, then you ought to expect something to happen when you do so.  I wondered if this might anaesthetise some aspects of what should be a spooky ghost story.  So I thought I'd use the 3 hours of the show just to test out some ideas about how to deal with the balance between instruction and exploration.  &lt;/p&gt;&#xD;
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&lt;p&gt;I initially set up the plinth and chest with no instructions at all, to see what people did with it.  The plinth concealed the computer controlling the exhibit; the chest stood next to the plinth; some leads trailed from the underside of the chest and disappeared into the plinth; finally, a set of headphones rested on the plinth.  &lt;/p&gt;&lt;br&gt;&#xD;
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&lt;p&gt;&lt;center&gt;&lt;a href="http://www.flickr.com/photos/joeflintham/3976929918/" title="Hauntology and plinth by joeflintham, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3445/3976929918_d11e351357.jpg" width="333" height="500" alt="Hauntology and plinth" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;/p&gt;&lt;br&gt;&#xA0;&lt;br /&gt;&#xD;
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&lt;p&gt;There is clearly a grammar about exhibitions: plinths as a rule are not a part of the artwork itself (though &lt;a href="http://www.menticulture.com/archives/132"&gt;Banksy's&lt;/a&gt; Bristol &lt;a href="http://www.flickr.com/photos/joeflintham/sets/72157621326785270/"&gt;show&lt;/a&gt; and even the various uses of &lt;a href="http://www.oneandother.co.uk/"&gt;the fourth plinth&lt;/a&gt; in Trafalgar Square play with that idea).  And of course, headphones are not generally understood to be for looking at alone.  So people had no hesitation to stand by the plinth, and try on the headset.&lt;/p&gt;&#xD;
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&lt;p&gt;Another part of the lexicon of the gallery, however, is a kind of permission culture: you must be given permission to touch things, because the norm is to not touch (or in some galleries, speak, laugh, smile, look at each other, or enjoy anything at all).  Some exhibits clearly embody an invitation - Olu Taiwo's camera installation in Avatars of Being (also in the Second Salon show) clearly invite the audience to enter the space of the work and see themselves move and twist in the infinite corridor of mirror space produced by the filming of the projection of the filming.  But such embodied interaction does not require that the participant &lt;em&gt;touch&lt;/em&gt; anything.  I quickly found that unless they knew to do so because they had seen the work before, no-one was willing to pick up the picture, open the drawers, find the casket, leave their voice.  Without permission to pick up the picture, people merely perplexedly listened to the ambient sounds of hauntology, but never triggered the narrative elements, since these do not start until the picture frame is physically removed from the top of the chest.  &lt;/p&gt;&lt;br&gt;&#xD;
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&lt;p&gt;&lt;center&gt;&lt;a href="http://www.flickr.com/photos/joeflintham/3976170555/" title="Shaun listens by joeflintham, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3533/3976170555_578c5a3afa.jpg" width="333" height="500" alt="Shaun listens" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;/p&gt;&lt;br&gt;&#xA0;&lt;br /&gt;&#xD;
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&lt;p&gt;I had however prepared &lt;a href="http://hauntology.net/blog/item/exhibit_display_thre/1523"&gt;a small poster&lt;/a&gt; with some notes which, rather than provide instructions, instead gave some ambiguous hints that the exhibit should be interacted with: 'Don the headpiece, touch, move, explore, haunt'.  This was an effort to provide permission to touch and interact with the exhibit, while still keeping enough ambiguity that the consequences of specific affordances (such as the start of the narrative in response to picking up the picture frame) might still be surprising.  The poster also had a picture of the chest with the top drawer open, showing the casket inside, demonstrating that there were things to find.&lt;/p&gt;&lt;br&gt;&#xD;
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&lt;p&gt;&lt;center&gt;&lt;a href="http://www.flickr.com/photos/joeflintham/3508968449/" title="The drawer by joeflintham, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3308/3508968449_1be000dfc8.jpg" width="500" height="333" alt="The drawer" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;/p&gt;&lt;br&gt;&#xA0;&lt;br /&gt;&#xD;
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&lt;p&gt;I was a little surprised, though, to find that the words were still being interpreted in an unexpected way - though I know I should not be surprised by unexpected interpretations of ambiguity...  The hints seemed to provoke people to open the drawers, and touch the chest and picture frame, and even the fairly obvious infra-red sensor fixed to the side of the chest.   All of this is excellent: the permission problem seemed to be solved.  However, the words 'touch, move' were interpreted fairly literally.  Sometimes, people would understand the instruction 'move' to refer to themselves - they tried walking around the chest and plinth.  Sometimes I think the combination of 'touch, move' was understood to mean 'touch and move the picture frame' - so that some people tried to slide the picture frame around the top of the chest - an action which I had not anticipated and so is not detected.&lt;/p&gt;&#xD;
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&lt;p&gt;So two things seem to stand out from these observations: the first is not so much a problem as an inspiration provided directly by the audience which I would not have had myself; the second is the problem of ordering the interactions to ensure they are part of the story.&lt;/p&gt;&lt;br&gt;&#xD;
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&lt;p&gt;&lt;center&gt;&lt;a href="http://www.flickr.com/photos/joeflintham/3976936112/" title="Shaun and casket by joeflintham, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2666/3976936112_779e9b10c8.jpg" width="500" height="333" alt="Shaun and casket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;/p&gt;&lt;br&gt;&#xA0;&lt;br /&gt;&#xD;
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&lt;p&gt;The first issue is actually a nice idea which arose on the night in conversation with Lena and Lizzie.  The user's action of sliding the picture frame around the top of the chest is actually reminiscent of the way a ouija board is used - the glass is pushed around the board until the group finds the place it should sit.  Perhaps rather than endlessly search for the correct but ambiguous wording to encourage interaction, I can just tweak the settings so that, as well as the lifting of the picture frame, simply moving it across the chest, ouija fashion, seance-like, will suffice.  There are some technical difficulties here, which I'll perhaps go into another time; I also quite like the more fully engaged and embodied action of holding a picture frame in your hands, and turning it between your fingers, rather than simply sliding it across the chest.  But it's something to investigate, anyway.&lt;/p&gt;&lt;br&gt;&#xD;
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&lt;p&gt;&lt;center&gt;&lt;a href="http://www.flickr.com/photos/joeflintham/3599478637/" title=""When this light is on - you are being recorded" by joeflintham, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3344/3599478637_15beac9d93.jpg" width="500" height="333" alt=""When this light is on - you are being recorded"" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;/p&gt;&lt;br&gt;&#xA0;&lt;br /&gt;&#xD;
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&lt;p&gt;The second outstanding issue from observing the interaction - the ordering of interaction and participation - is a problem because although hauntology is designed to change in response to audience interaction, I think there need to be boundaries to the nature of those changes.  There is a core narrative, albeit made ambiguous by both an element of randomness in order, and by the inherent openness of possible interpretation: who is Michael? who is speaking? who is the picture of? who is 'she'? etc.  The casket records the input from the headset's microphone when it is opened, and those recordings are then randomly overlaid onto the core narrative in subsequent replayings, and so any imaginative response to the work is then incorporated into it.  However, it is possible (and common in the circumstances I've described above, in which the core narrative is not triggered by the lifting of the picture frame) for the audience to record themselves without ever hearing the core narrative: hence they never get to enter the diegesis the piece invites them to contribute to.  &lt;/p&gt;&#xD;
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&lt;p&gt;While such recordings are certainly legitimate 'hauntings' - permanent and retrievable records of the unique times and places in which the chest, picture and casket have found themselves - they are not and cannot be legitimate responses to the ghost story.  But there is a conundrum here which I can't really answer adequately: a recording of the kind in which the user leaves their odd questions - 'er, what, I'm being recorded..? arrgh' which are fairly frequent - may be left both by people who have not triggered the narrative, but also by people who &lt;em&gt;have&lt;/em&gt; heard the ghost story too.  I am making a conceptual distinction between the value of the two (the former are welcome, the latter are problematic) which is independent of the type, style, nature and quality of the recordings themselves.  This is, strangely, quite like the &lt;a href="http://en.wikipedia.org/wiki/Gettier_problem"&gt;Gettier problem&lt;/a&gt;.  &lt;/p&gt;&lt;br&gt;&#xD;
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&lt;p&gt;&lt;center&gt;&lt;a href="http://www.flickr.com/photos/joeflintham/3976175227/" title="Shaun recorded by joeflintham, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2480/3976175227_9355ab6986.jpg" width="333" height="500" alt="Shaun recorded" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;/p&gt;&lt;br&gt;&#xA0;&lt;br /&gt;&#xD;
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&lt;p&gt;Of course I can close the loophole - only record when the narrative has been triggered, prompting those who find the casket to continue looking for a way to make the light turn on - but that doesn't answer the philosophical question about what is a legitimate contribution to the diegesis of a participatory narrative.  Of course, as the maker of the work, I am free to impose my vision on the logic of the piece.  But as someone interested in the consequences of opening the process of authorship, I also need to find a good way of dealing with this dilemma: my selfish authorial pride in the sanctity of the diegesis, in conflict with the open-armed embrace of anarchic, carnivalesque participation.&lt;/p&gt;&#xD;
</description></item><item><title>Exhibit display #three</title><link>http://www.hauntology.net/blog/item/exhibit_display_thre/1523</link><pubDate>Wed, 30 Sep 2009 17:02:02 +0000</pubDate><author>joe</author><category>haunted-story pdf poster-display installation</category><guid isPermaLink="false">http://www.hauntology.net/blog/item/exhibit_display_thre/1523</guid><description>&lt;p&gt;Poster display from 3rd hauntology showing at Second Salon, KUBE Gallery, 30 September 2009.&lt;/p&gt;&#xD;
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&lt;ul&gt;&#xD;
&lt;li&gt;&#xD;
&lt;a href="repo/hauntology.03.pdf"&gt;hauntology.03.pdf&lt;/a&gt;&#xD;
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&lt;/li&gt;&#xD;
&lt;/ul&gt;</description></item><item><title>Ghosts in the machine</title><link>http://www.hauntology.net/blog/item/ghosts_in_the_machin/1520</link><pubDate>Mon, 28 Sep 2009 18:04:03 +0000</pubDate><author>joe</author><category>real-haunting</category><guid isPermaLink="false">http://www.hauntology.net/blog/item/ghosts_in_the_machin/1520</guid><description>&lt;p&gt;With the launch of &lt;a href="http://www.kubepoole.org.uk/newsletters/kube_salonpv/kube_2ndsalon_invite.html"&gt;Second Salon&lt;/a&gt; approaching, I dusted off the chest, the chips and the code; unwrapped and unmothballed the hauntology bric-a-brac ready for exhibition.    Putting the intricate wires and controllers and sub-routines back into place ... almost impossible, and once achieved - without effect. Nothing would work.&lt;/p&gt;&#xD;
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&lt;p&gt;What gremlins had found their way into the innards of the bits and pieces!  Had some entropy creeped in, as if it were an instrument gone gradually out of tune?  The flex sensor was inverted, its values sky-rocketed beyond the thresholds in the code.  The LED, switched, came on when it should go off, and blinked out when I expected it to remain lit.  The wires - were they switched?  The code, been tampered with?&lt;/p&gt;&#xD;
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&lt;p&gt;What has haunted these objects since the last time they creaked into place, wound into the machine assemblage, and flickered into diegetic existence?  I am collaborating not only with ghosts but with random acts of agency by inanimate materials.&lt;/p&gt;</description></item><item><title>Second Salon announced</title><link>http://www.hauntology.net/blog/item/second_salon_announc/1519</link><pubDate>Wed, 09 Sep 2009 11:15:57 +0000</pubDate><author>joe</author><category>exhibition second-salon</category><guid isPermaLink="false">http://www.hauntology.net/blog/item/second_salon_announc/1519</guid><description>&lt;p&gt;&lt;img src="http://www.hauntology.net/images/thumbnail/125249112019_2ndsalonprivateviewi.png" alt="Kube Logo" align="left" style="margin: 0px 10px 10px 0px" /&gt;&lt;img src="http://www.hauntology.net/images/thumbnail/125249079819_2ndsalonprivateviewi.jpeg" alt="Second Salon Invitiation" align="right" style="margin: 0px 0px 10px 10px" /&gt;&lt;/p&gt;&#xD;
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&lt;p&gt;The Second Salon exhibition at the KUBE Gallery Poole has been announced - this is the show in which I'll be exhibiting hauntology work alongside a number of other artists.&lt;/p&gt;&#xD;
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&lt;p&gt;"The second show at the gallery by local informal art collective The Salon, featuring works by 11 artists from across the South of England exploring traditional and new media. Exhibition by: Stephen Bell, Jeannie Driver + Mike Blackman, &#xD;
Joe Flintham, Peter Hardie, Poor Photographer, Mark Shufflebottom, Lizzy Sykes + Cathy Seago, Olu Taiwo &amp; Sarah Thompson. The Second Salon show brings together both finished and works in progress, and open-to-the-public events include physical computing workshops, performances, talks and audience involvement. "&lt;/p&gt;&#xD;
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&lt;p&gt;&lt;a href="http://www.kubepoole.org.uk/newsletters/kube_salonpv/kube_2ndsalon_invite.html"&gt;Read more&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Embedded audio hacking</title><link>http://www.hauntology.net/blog/item/embedded_audio_hacki/1518</link><pubDate>Thu, 03 Sep 2009 23:05:57 +0000</pubDate><author>joe</author><category>physical-computing audio arduino architecture</category><guid isPermaLink="false">http://www.hauntology.net/blog/item/embedded_audio_hacki/1518</guid><description>&lt;p&gt;Today I took receipt of two &lt;a href="http://www.adafruit.com/index.php?main_page=product_info&amp;cPath=17_21&amp;products_id=94"&gt;Adafruit wave shields&lt;/a&gt; - kits which let your Arduino read and play audio from an SD card.&lt;/p&gt;&#xD;
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&lt;p&gt;These kits will be used in the &lt;a href="http://www.kubepoole.org.uk/page.aspx?p=64"&gt;Second Salon&lt;/a&gt; exhibition which starts later this month in which I'm showing the hauntology work.  I'm planning to rig them up to sensors which will detect movement in the gallery and play sounds in response.&lt;/p&gt;&#xD;
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&lt;p&gt;In particular I'm looking at using several sensors dispersed through the building, which when triggered together will fire a set of sounds through the building's tannoy and into the ears of not only the gallery visitors, but the people getting on with their working lives elsewhere in the building.&lt;/p&gt;&#xD;
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&lt;p&gt;More details and code here as the piece is constructed. &lt;/p&gt;</description></item><item><title>Intellectual development #1</title><link>http://www.hauntology.net/blog/item/intellectual_develop/1517</link><pubDate>Tue, 16 Jun 2009 19:51:16 +0000</pubDate><author>joe</author><category>haunted-story meta narrative interactivity oxymoron</category><guid isPermaLink="false">http://www.hauntology.net/blog/item/intellectual_develop/1517</guid><description>				&#xD;
				&lt;p&gt;&lt;em&gt;Part of a series about trying to make sense of  &lt;a href="http://search.twitter.com/search?q=%23hauntology"&gt;#hauntology&lt;/a&gt; &lt;/em&gt;&lt;/p&gt;&#xD;
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				&lt;p&gt;I was trying to think about how to make interactive narrative immersive and engaging.  I had recently led a 6-part lecture series on narratives for media students, and so was suffused with &lt;a href="http://en.wikipedia.org/wiki/diegesis"&gt;diegesis&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/sjuzet"&gt;sjuzet&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/structure"&gt;structure&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/framing"&gt;framing&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/metonymy"&gt;metonymy&lt;/a&gt;; oozing Midas-like drips of narrative thinking on everything I touched.  &lt;/p&gt;&#xD;
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				&lt;p&gt;I also had many discussions with my colleague Jim Pope, whose doctoral work had explored the 'vernacular' response to non-linear narrative and hypertext, and showed that a common response to what academics and critics might acclaim as continuing a modern/postmodern development in literature was actually bemusement and alienation.  The &lt;a href="http://en.wikipedia.org/wiki/Common_Reader"&gt;'common reader'&lt;/a&gt; found hypertext narrative hard to engage with, uninvolving and dissatisfying.  Jim recently &lt;a href="http://interjunction.org/article/twists-in-the-digital-tale/"&gt;wrote about this work at interjunction&lt;/a&gt; and I implore you to read his hard-earned thoughts instead of my groundless, buffeted words.&lt;/p&gt;&#xD;
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				&lt;p&gt;In this context I found myself thinking that one of dominant topics in my teaching area, (what we easily call &lt;a href="http://en.wikipedia.org/wiki/Interactive_Narrative"&gt;'interactive narrative'&lt;/a&gt; without worrying too much about what that might really mean), might actually be an oxymoron: that a narrative is something provided by a narrator - a voice of providence, a hidden logic, an overarching guide, to wit, an author; and that interactivity is the effacement of the author, the rejection of a providential God who guides and oversees, and an acknowledgement of the tangible, workable, universally masterable, &lt;a href="http://en.wiktionary.org/wiki/demotic"&gt;demotic&lt;/a&gt;, participatory, revolutionary, anarchic interception of the narratee.&lt;/p&gt;&#xD;
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				&lt;p&gt;The listener speaks, the spectator mounts the stage, the viewer is seen, the user creates, the reader writes, the audience become the makers, the recipients participate, the public revolt.  These role-changes may have been prefigured as the &lt;a href="http://en.wikipedia.org/wiki/Roland_Barthes"&gt;death of the author&lt;/a&gt; in the sense of interpretive freedom, but not in the sense that the author must concede even their original skill: the conception of the story and the control of the plot.  The writerly text made manifest is not simply that numinous text which is brought to life in every act of reading: it is much more - it is patricide and regicide, it is author reduced to facilitator, god reduced to resource manager, maker reduced to supplier.&lt;/p&gt;&#xD;
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				&lt;p&gt;In short, interactive narratives are like palpable obscures and darknesses visible: conceptual possibilities designed to confound us by their actual impossibility.  To experience a story is to be a fish caught in the net: to tell a story is to weave the webbing for the catch.  They are opposites, and there is no overlap, only repulsion.&lt;/p&gt;&#xD;
</description></item><item><title>Live hauntings #two</title><link>http://www.hauntology.net/blog/item/live_hauntings_two/1524</link><pubDate>Sun, 07 Jun 2009 17:59:44 +0000</pubDate><author>joe</author><category>haunted-story audio recording installation</category><guid isPermaLink="false">http://www.hauntology.net/blog/item/live_hauntings_two/1524</guid><description>&lt;p&gt;Sounds from second showing at Screengrab09, Bournemouth Media School.&lt;/p&gt; &#xD;
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&lt;ul&gt;&#xD;
&lt;li&gt;&lt;a href="audio/201.nice.mp3"&gt;nice.mp3&lt;/a&gt; - 104 KB&lt;/li&gt;&#xD;
&lt;li&gt;&lt;a href="audio/202.leaf.mp3"&gt;leaf.mp3&lt;/a&gt; - 176 KB&lt;/li&gt;&#xD;
&lt;li&gt;&lt;a href="audio/203.carl.mp3"&gt;carl.mp3&lt;/a&gt; - 456 KB&lt;/li&gt;&#xD;
&lt;li&gt;&lt;a href="audio/204.notyou.mp3"&gt;notyou.mp3&lt;/a&gt; - 96 KB&lt;/li&gt;&#xD;
&lt;li&gt;&lt;a href="audio/205.soul.mp3"&gt;soul.mp3&lt;/a&gt; - 352 KB&lt;/li&gt;&#xD;
&lt;li&gt;&lt;a href="audio/206.oooh.mp3"&gt;oooh.mp3&lt;/a&gt; - 84 KB&lt;/li&gt;&#xD;
&lt;li&gt;&lt;a href="audio/207.creepy.mp3"&gt;creepy.mp3&lt;/a&gt; - 280 KB&lt;/li&gt;&#xD;
&lt;li&gt;&lt;a href="audio/208.jim.mp3"&gt;jim.mp3&lt;/a&gt; - 776 KB&lt;/li&gt;&#xD;
&lt;li&gt;&lt;a href="audio/209.chris.mp3"&gt;chris.mp3&lt;/a&gt; - 620 KB&lt;/li&gt;&#xD;
&lt;li&gt;&lt;a href="audio/210.mike.mp3"&gt;mike.mp3&lt;/a&gt; - 408 KB&lt;/li&gt;&#xD;
&lt;/ul&gt;</description></item><item><title>Exhibit display #two</title><link>http://www.hauntology.net/blog/item/exhibit_display_two/1522</link><pubDate>Sat, 06 Jun 2009 16:47:29 +0000</pubDate><author>joe</author><category>poster-display pdf haunted-story installation</category><guid isPermaLink="false">http://www.hauntology.net/blog/item/exhibit_display_two/1522</guid><description>&lt;p&gt;Poster display from 2nd hauntology showing at Screengrab09, Bournemouth Media School, 5 June 2009.&lt;/p&gt;&lt;br /&gt;&#xD;
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&lt;ul&gt;&#xD;
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&lt;a href="repo/hauntology.02.pdf"&gt;hauntology.02.pdf&lt;/a&gt;&#xD;
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&lt;/ul&gt;</description></item><item><title>Exhibit display #one</title><link>http://www.hauntology.net/blog/item/exhibit_display_one/1516</link><pubDate>Mon, 01 Jun 2009 21:39:13 +0000</pubDate><author>joe</author><category>haunted-story pdf poster-display installation</category><guid isPermaLink="false">http://www.hauntology.net/blog/item/exhibit_display_one/1516</guid><description>&lt;p&gt;The poster display which accompanied the first exhibition of "haunted story" - or as Fran has called it, "what's in the box?"&lt;/p&gt;&#xD;
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